Thursday, 27 November 2014

Looking Into Sound For My Animatic

Recently we have been learning about the process of producing foley for animation. Foley is the term for sound effects which are added after a piece has been filmed... so in the case of animation, just sound effects in general. Having learned a bit more about the process of capturing and editing sound for animation - for example, the difference between particular microphones and how to use software such as Adobe Audition to EQ sounds and add effects such as noise removal and reverb - I began to draw up a list of the sounds that my animatic will require:

A basic break down of the different sounds required for my animatic
And here are my thoughts as to how I will go about producing some of the more obscure sound effects I need:
  • Wind: a) blowing and/or whistling into a microphone with reverb added in editing
  • Wood creaking: record a creaky door/door handle and change recording pitch or speed as necessary
  • Bird wings flapping: put an umbrella up and down
  • Whale blow hole: record a tap for the sound of water being sprayed out of blow hole, with a pop sound effect added to the end for when the hut emerges
  • Hut crashing back down: record a kick drum, slow down and add a lot of reverb
I will record these sound effects over the next few days and add them to my animatic; once this is done, I will be ready to begin work on my fully animated piece!

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