Earlier on in my blog I made a post explaining the various choices I had been contemplating with regard to the design of my hut. One of the key design choices I faced was whether or not to make the hut's features resemble human features, and whether or not I would animate these features if I chose to go through with this idea, or if they would remain static.
Below are my fleshed-out designs for the hut as it will appear in my animation...more or less. While these images show the hut with a relatively high level of detail, I imagine the design used in my finished animation will be simpler in terms of texture and line style, simply to make it easier and faster to draw, thus making the animation process smoother and making the 2D drawn animation technique more technically viable.
I have simply included the image on the left for the purpose of showing how the hut looks on its own, without any of the signs to embellish it; in this image it is easier to read the 'face' of the hut, with the windows representing eyes, and the wooden beam below the windows representing a mouth. In my previous post about the design of the hut, I discussed subtlety. With this design I feel I have stuck a good balance between personality and subtlety; the face isn't distracting or perhaps even overtly noticeable, yet it still portrays a characteristic absence of mind and the hut's disinterest in the world around it. As such, when the signs are added, a juxtaposition occurs between the owner's extreme desire for his adventure holidays to be as exciting and awesome-sounding as possible, and the dreary, desolate atmosphere surrounding his hut.


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